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Paper Rock Scissors: Day 3

Now we're demonstrating how fun interfaces can be built without the use of Flash. This is a growing importance, as open web technologies like HTML5 and CSS3 become more supported and capable, and as devices like Android phones and Apple iPads are more widespread, where Flash is un- or under-supported and web technologies are increasingly useful for performance. The prototype of Paper Rock Scissors worked, but we need something that actually looks nice. This is what I came up with a couple hours of messy around. It doesn't take much to clean up a web game, though it can take a lot more to make it really polish and appear shiny. That is true of any design. The theme has a few threads that tie it together. Your are represented by a blue glow, on your score and on your selections. The enemy is represented by a red glow, so the progress of the game is clear without overloading it with any textual messages or any heavy graphics. I've notched the selections, like ...

Blink

EDIT: Please don't do this. The <blink> is back. Thankfully, for you Firefox users, this won't work. All of my webkit using readers see a blink tag, doing its blinking, which webkit does not implement. This is all thanks to an evil snippet of CSS: @-webkit-keyframes blinkit { from { opacity: 1.0; } 50% { opacity: 0.0; } to { opacity: 1.0; } } blink { -webkit-animation: blinkit 500 linear 0 infinite normal; } We can use our powers for good or for evil. Sometimes, evil is just fun! EDIT: This might not work for everyone, even in webkit browsers. It works less reliably when I actually post it, but it is still fun!

A Conversation About The Tedious Details of Creative Work

I just thought this conversion should be preserved for posterity. ldleworker: indeed I just need to fucking press through the general CSS refactor, then I can go back I really can't stand this for much longer also thanks for helping me figure that out ironfroggy: when i am stuck doing something i dont like that is a required part of the job which I do because of the parts I do like, I think about old school painters as in, pre-photography portraits a painter did so much more than paint, back then. They carved and stained the wooden frames, and they crafted their brushes they mixed paints from powders they ground up from various sources to produce the pigment they stretched cloths over the skeleton to make the canvas from hand they build their own easels, even. the point is, we look at "they painted" and we forget how much support work that required, and we're in the same boat. ldleworker: Yeah but at least when they are making their own brushes or carving their...