I was really excited about the One Game A Month challenge as soon as I heard about it. For about two years I've struggled in fits and starts to make my way into game development. This hasn't been productive in any of the ways I hoped when I started. Its really difficult to be fairly experienced as a developer, which I believe I am in my day job as a web developer, while struggling really hard at an area in which your experience just doesn't exist. Its like being a pilot who doesn't know how to drive. But this challenge provided a new breath to this little hobby of mine. It gave me a scaffolding to experiment, to learn, to reflect on finished projects. I had spent far too much time on game projects that stretched on far past their exciting phases, bogged down by bad decisions and regret. And it has worked. I have a lot to learn. I have a lot of experience to gain through trial and error and mistake and discovery. I have a lot of fun...