Skip to main content

Flow Testing - Initial Ideas

I'm toying with the idea of a new way to write tests. This is a cross between state and interaction based testing, and also tries to make setting up the test environments easier. I call it "Flow Testing" as it tests how the various states of the test target flow from one to the next.

The idea is several-fold. We begin on the idea that we are testing names, because everything in Python starts with a name. You will test different things about names, such as type, what attributes or other properties apply to certain conditions, etc.

Flow testing is very tree-oriented. For every name, you define the state you expect to begin, and branch into the state you expect for various properties. For example, you may have a state for the name 'foo' and a branch state for 'foo.bar'. These are branches within one state, while wthere are other branches across states called Interaction Branches. These states define the interactions that lead to them and the states expected.

The example below defines a test for a simple module that should have a simple function. It defines that the name foo should be a module and that the state of its 'bar' attribute should be a callable. It then defines the state of a call to bar, and details it under more specific conditions of the interaction (specific arguments given).

import flowtest

import foo


class test_foo(flowtest.State):
targetType = flowtest.module
targetHasAttributes = ('bar',)

class test_bar(flowtest.State):
targetType = flowtest.callable

class testReturn(flowtest.State):
targetType = basestring

class testReturn(flowtest.State):
flowtest.callArguments()
flowtest.callArguments('hi')

targetContains = u"hello"

class testReturn(flowtest.State):
flowtest.callArguments('bye')

targetType = basestring
targetContains = u"goodbye"


This is just an idea, and does not work or exist yet. Any comments? If it seems solid, I'd like to start working on it.

Comments

fumanchu said…
Hmm. My first reaction to the example code is, "what does it do?" Lots of inner classes (that never get instantiated?!) is off-putting at best. Isn't there a way to implement it so the user writes normal, imperative OO Python?

Also, the string "flowstate." is in there way too many times IMO to be an easy-to-use API. :/ Wouldn't it be cleaner if most of those were replaced with "self." (since you're already subclassing flowstate.State, etc.)?

Popular posts from this blog

CARDIAC: The Cardboard Computer

I am just so excited about this. CARDIAC. The Cardboard Computer. How cool is that? This piece of history is amazing and better than that: it is extremely accessible. This fantastic design was built in 1969 by David Hagelbarger at Bell Labs to explain what computers were to those who would otherwise have no exposure to them. Miraculously, the CARDIAC (CARDboard Interactive Aid to Computation) was able to actually function as a slow and rudimentary computer.  One of the most fascinating aspects of this gem is that at the time of its publication the scope it was able to demonstrate was actually useful in explaining what a computer was. Could you imagine trying to explain computers today with anything close to the CARDIAC? It had 100 memory locations and only ten instructions. The memory held signed 3-digit numbers (-999 through 999) and instructions could be encoded such that the first digit was the instruction and the second two digits were the address of memory to operat...

Statement Functions

At a small suggestion in #python, I wrote up a simple module that allows the use of many python statements in places requiring statements. This post serves as the announcement and documentation. You can find the release here . The pattern is the statement's keyword appended with a single underscore, so the first, of course, is print_. The example writes 'some+text' to an IOString for a URL query string. This mostly follows what it seems the print function will be in py3k. print_("some", "text", outfile=query_iostring, sep="+", end="") An obvious second choice was to wrap if statements. They take a condition value, and expect a truth value or callback an an optional else value or callback. Values and callbacks are named if_true, cb_true, if_false, and cb_false. if_(raw_input("Continue?")=="Y", cb_true=play_game, cb_false=quit) Of course, often your else might be an error case, so raising an exception could be useful...

Announcing Feet, a Python Runner

I've been working on a problem that's bugged me for about as long as I've used Python and I want to announce my stab at a solution, finally! I've been working on the problem of "How do i get this little thing I made to my friend so they can try it out?" Python is great. Python is especially a great language to get started in, when you don't know a lot about software development, and probably don't even know a lot about computers in general. Yes, Python has a lot of options for tackling some of these distribution problems for games and apps. Py2EXE was an early option, PyInstaller is very popular now, and PyOxide is an interesting recent entry. These can be great options, but they didn't fit the kind of use case and experience that made sense to me. I'd never really been about to put my finger on it, until earlier this year: Python needs LÖVE . LÖVE, also known as "Love 2D", is a game engine that makes it super easy to build ...