Skip to main content

How To Like What You See on the Frontpage

Some suggestions to improve a content voting system sparked some thoughts about the idea and I wanted to write them down to record my thoughts. The initial move was to remove down voting. No one uses it and negatives are, well, negative. So we'll drop "vote down" and replace "vote up" with "like", because what is more friendly than liking something? You know, its like you're in first grade and the article is that cute girl eating paste.

At the same time we were discussing sorting. Everything is chronological, but people might want to see popular things. Is it popular because people vote up on it or because lots of people read it? Of course, lots of places weight these today (like Reddit), so that was discussed.

Third, given the relatively higher traffic we're seeing on video content (duh, Youtube generation), adding a second row of video thumbs to the front page makes sense. I also rolled the idea in my head of adding a little randomness into this section, to get more mileage out of old videos.

Resulting conclusion: we don't care about sorting, we care about clicks (duh, again).

In other words, I shouldn't be looking for how to weight the sort order of videos and stories by popularity, which is the first obvious thing to do. What I need to ask is "which videos, placed in this section on this page, will have the highest chance of being clicked?" The first thought I had going down this road is the two obvious classes of users: new and existing. New users need to get caught, so show them something flashy. Show new users pillar content, a nice video introducing the site, and generally popular things. Existing users, most easily identified by having them log in, have already had the candy and now they want some potatoes. Show them new stuff, things being discussed, and things based on their preferences, if you've got that kind of thing set up.

Another consideration is the predictability of item selection. If I'm going to show eight videos on the front page, why should I pick eight of them? Why don't I pick sixteen and alternate? Not back and forth, but moderately random selections each page load. Really good videos might always be there, and "bottom of the top" videos might show up just now and then. For frequently anonymous users, who think "I'm not sure I like this site enough to sign up yet," get a better range of videos they're exposed to and hopefully more inclined to stick around and sign up.

In the opposite manner, can we figure out what to start excluding? After seeing the same story twenty times and not clicking on it, maybe you stop showing it to them. That space could be used for something they might be interested in.

Of course, I know I'm not inventing everything here, but I wonder if anything is a fresh idea. Obviously plenty of sites are learning to keep popular things around. Is anyone hiding ignored items? I don't know if the things I'm talking about are just "things some people are doing" or if there are real maths behind it and hard terms and concepts I can study to do it right. Hopefully, I'll be able to write more about solid results soon.

Comments

Popular posts from this blog

CARDIAC: The Cardboard Computer

I am just so excited about this. CARDIAC. The Cardboard Computer. How cool is that? This piece of history is amazing and better than that: it is extremely accessible. This fantastic design was built in 1969 by David Hagelbarger at Bell Labs to explain what computers were to those who would otherwise have no exposure to them. Miraculously, the CARDIAC (CARDboard Interactive Aid to Computation) was able to actually function as a slow and rudimentary computer.  One of the most fascinating aspects of this gem is that at the time of its publication the scope it was able to demonstrate was actually useful in explaining what a computer was. Could you imagine trying to explain computers today with anything close to the CARDIAC? It had 100 memory locations and only ten instructions. The memory held signed 3-digit numbers (-999 through 999) and instructions could be encoded such that the first digit was the instruction and the second two digits were the address of memory to operat...

Statement Functions

At a small suggestion in #python, I wrote up a simple module that allows the use of many python statements in places requiring statements. This post serves as the announcement and documentation. You can find the release here . The pattern is the statement's keyword appended with a single underscore, so the first, of course, is print_. The example writes 'some+text' to an IOString for a URL query string. This mostly follows what it seems the print function will be in py3k. print_("some", "text", outfile=query_iostring, sep="+", end="") An obvious second choice was to wrap if statements. They take a condition value, and expect a truth value or callback an an optional else value or callback. Values and callbacks are named if_true, cb_true, if_false, and cb_false. if_(raw_input("Continue?")=="Y", cb_true=play_game, cb_false=quit) Of course, often your else might be an error case, so raising an exception could be useful...

Announcing Feet, a Python Runner

I've been working on a problem that's bugged me for about as long as I've used Python and I want to announce my stab at a solution, finally! I've been working on the problem of "How do i get this little thing I made to my friend so they can try it out?" Python is great. Python is especially a great language to get started in, when you don't know a lot about software development, and probably don't even know a lot about computers in general. Yes, Python has a lot of options for tackling some of these distribution problems for games and apps. Py2EXE was an early option, PyInstaller is very popular now, and PyOxide is an interesting recent entry. These can be great options, but they didn't fit the kind of use case and experience that made sense to me. I'd never really been about to put my finger on it, until earlier this year: Python needs LÖVE . LÖVE, also known as "Love 2D", is a game engine that makes it super easy to build ...