Skip to main content

How To Turn Web Development Around (Part 1)

Something is bothering me this past week. I've been taking some stabs at reducing the maximum render time of a site, when the caches are all empty. I cache certain components and queries, but when the caches are primed the render time is under 500ms and I think that's pretty good. That worst case senario, however, is just not acceptable. Worse than a couple seconds. That isn't time that should be taken. I dug in and found a really bad pattern.

It isn't hard to make a page faster, but the default is to be as slow as possible. We have to understand this pattern. I am looking at this in relation to Django, but I have a feeling there are similar patterns other places.

The common tagging application is a good example. It makes it really easy to tag objects, count them, query by them, and build those clever little clouds. You're given lots of new wrappers for all the common tag-related queries you'd need to do. This may be a source of the problem. We've gotten into a rut of complacency with components that give us more rope than we need to hang ourselves. Abstraction hides the cost of operations.

Are we asking the really simple question: Why are we pulling when we could be pushing? With one of the most read-heavy information systems in the world, everything revolves around the needs and demands of the almighty HTTP request. A browser asks a question and then we go and figure out the answer. We are, by default, building our software around the read when we should be building around the write.

Caching is lazy. We should be pro-active. How often is a tag cloud going to change? Only when the taggings change, of course. No page request should ever generate a tag cloud. We should be building the cloud, as a static html snippet, every time the tags change. When we're actually rendering a page, we should just insert that current snippet.

The problem is that we make lots of tiny little increases in the pulling we do and we do it all over the place. We hide it behind innocent looking functions and properties and end up using a few of those inside one element that gets repeated and it piles up. The amount of work in one page becomes insane, for what that page is. The problem isn't that it is so difficult to do something better, but that the default should be better. I would like like some practical answers to making that default better.

Comments

Dave Richards said…
Sure, but you shouldn't blame the tag app for that. The best way to make it easy to build a cacheable snippet is the best way to plonk it straight into page.

With great power and that...

It's definitely something web frameworks and developers should pay far more attention to, though. Django, Rails and their ilk do make ignoring scalability as easy as PHP made ignoring good app design.

Popular posts from this blog

CARDIAC: The Cardboard Computer

I am just so excited about this. CARDIAC. The Cardboard Computer. How cool is that? This piece of history is amazing and better than that: it is extremely accessible. This fantastic design was built in 1969 by David Hagelbarger at Bell Labs to explain what computers were to those who would otherwise have no exposure to them. Miraculously, the CARDIAC (CARDboard Interactive Aid to Computation) was able to actually function as a slow and rudimentary computer.  One of the most fascinating aspects of this gem is that at the time of its publication the scope it was able to demonstrate was actually useful in explaining what a computer was. Could you imagine trying to explain computers today with anything close to the CARDIAC? It had 100 memory locations and only ten instructions. The memory held signed 3-digit numbers (-999 through 999) and instructions could be encoded such that the first digit was the instruction and the second two digits were the address of memory to operat...

Announcing Feet, a Python Runner

I've been working on a problem that's bugged me for about as long as I've used Python and I want to announce my stab at a solution, finally! I've been working on the problem of "How do i get this little thing I made to my friend so they can try it out?" Python is great. Python is especially a great language to get started in, when you don't know a lot about software development, and probably don't even know a lot about computers in general. Yes, Python has a lot of options for tackling some of these distribution problems for games and apps. Py2EXE was an early option, PyInstaller is very popular now, and PyOxide is an interesting recent entry. These can be great options, but they didn't fit the kind of use case and experience that made sense to me. I'd never really been about to put my finger on it, until earlier this year: Python needs LÖVE . LÖVE, also known as "Love 2D", is a game engine that makes it super easy to build ...

My Software Job Transition Strategies?

I’ve been spending a good deal of the last two days preparing mentally for starting a whole new challenge as a developer. New things aren’t new to me, but this is different and big enough really call for some Deep Thoughts ™. For one thing, I’ve made a big move from the world of Python web development to totally other Python work and while web development has never been the only thing I do, it has been the only work that paid the bills. That transition isn’t one that bothers me or daunts me, though. Instead, I’m thinking about transitioning to the scope of the work I’m getting into. For a long time, I juggled multiple clients and client projects every day, so no single project usually took up most of my time. Every developer juggles time through the day, but exactly how that works in each company and on each project varies a lot. I was looking for a place that I could really focus in a way that I haven’t for a long time. I think I found that, but now I have to deal with the consequen...