Awesome concept over at Lost Garden. Stock art for a game was provided, far above the level of programmer art, and the challenge called to programmers to turn them into game prototypes, based on the design. A wonderful way to encourage a few people to get creative for a weekend. Game writing sprints always have some interesting stuff. The only problem with SpaceCute is that it was a little too similar resulting in all the contestants. A little more flexibility would be welcome.
I’ve been spending a good deal of the last two days preparing mentally for starting a whole new challenge as a developer. New things aren’t new to me, but this is different and big enough really call for some Deep Thoughts ™. For one thing, I’ve made a big move from the world of Python web development to totally other Python work and while web development has never been the only thing I do, it has been the only work that paid the bills. That transition isn’t one that bothers me or daunts me, though. Instead, I’m thinking about transitioning to the scope of the work I’m getting into. For a long time, I juggled multiple clients and client projects every day, so no single project usually took up most of my time. Every developer juggles time through the day, but exactly how that works in each company and on each project varies a lot. I was looking for a place that I could really focus in a way that I haven’t for a long time. I think I found that, but now I have to deal with the consequen...
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